Kick the Can.

You get an old coffee can or corn/peas/greenbean can and put it in the

middle of a safe place because this is base, where at any given moment

several people will be running toward it.

One person is it. The rest of the crowd must go and hide. The object

of the game is for the "it" person to SEE you, not necessarily tag

you. He/she must call your name and say; "I see John Doe under Mr.

Smith tree." At that point, John Doe must come to base. But, if it

isn't John Doe, and maybe it is Sally Smith, then Sally Smith does not

have to come out of hiding and the "it" person must assume they

guessed the name wrong. Now the crowd is not allowed to stay in one

spot...they must move around without being caught. The "it" person

can venture away from the can as far as he/she wants, but he/she risks

someone running to the can and kicking it which frees everyone that

the "it" person has captured. But, if the "it" person tags the

free-er before they reach the can then they are captured too. The

object is to see or tag everyone without a free-er letting all the

prisioners go. If someone kicks the can, the "it" person must count

to 100 while everyone scatters and hides again. Everyone that is

captured and standing around the can waiting to be freed can look for

any remaining crowd members and guide him/her on when is a good time

to come and free them. They can also make a chain in order for the

free-er to reach them faster, but beware, because if the "it" person

sees you making a chain, then usually he/she can see you and call out

your name, thus ending the game. The first one captured is then "it".

Contributed by: Laura J. Rhinehart

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